Duke Nukem Advance | |
---|---|
Developer(s) | Torus Games |
Publisher(s) | Take-Two Interactive |
Series | Duke Nukem |
Platform(s) | Game Boy Advance |
Release | |
Genre(s) | First-person shooter |
Mode(s) | Single player, Multiplayer |
Duke Nukem Advance is a video game in the Duke Nukem series, released for the Game Boy Advance. Although it is a first-person shooter and many of the graphics and sounds have been ported from Duke Nukem 3D, the game has an original storyline and levels.
Four difficulty levels can be selected at the beginning of the game. Multiplayer games are possible, with up to four players requiring a copy. An option to save one's progress appears at the completion of each level, with five save game slots to choose from.
Storyline
Duke Nukem, working for general Graves, is asked to investigate Area 51, after reports indicate the hostile infiltration of an alien species. After getting rid of much of the alien threat there, Duke learns about how the aliens require "environmental regulators" to exist, and follows them to the Temple of Amun in Egypt.
While in Egypt, Duke Nukem discovers a vast collection of alien hybrid creatures in stasis, apparently an army meant to take over the world. A nearby power source detected by general Graves seems to supply their environmental regulators, so Duke is sent to shut it down. Subsequently, he learns that activating an override pump will drain the hibernation tanks, killing the entire alien hybrid army.
Nukem also manages to destroy the controller alien overseeing the stasis area, but it turns out that the alien activated a self-destruct sequence just before his death. Duke manages to narrowly escape the collapsing temple, using one of the alien transporters to get away.
Having re-establishing contact with the general, Duke Nukem discovers he has materialized in Sydney, Australia. Graves tells him to find one of the agency's undercover agents, who has sent out a distress call from a nearby nightclub.
After rescuing the agent, Duke locates a doomsday weapon being created by the aliens. The controller alien in Egypt had mentioned it to be able to wipe out Earth's atmosphere, so Nukem is quickly sent to destroy the device. Once successful, he transports on board the orbiting alien spaceship.
Once Duke establishes his signal with general Graves, he learns that he must hack into the spaceship's system to find a weakness. After transmitting all the data from the ship he can find, Graves tells him they have detected four human females on board which Duke must once again rescue. He finds the first one and teleports her back to Earth, and after analysis, the general learns that she is in fact a cloned version of their undercover agent, Jenny. Duke deducts that the aliens are using the clones to help propagate their species.
By the time Duke has rescued the Jenny's clones one by one, his general friend informs him that he can destroy the ship by shutting down its engine's coolant system. He does just that, then teleports "Jenny 5" back to Earth. The general's teleportation system is unable to beam out Duke Nukem too, however, requiring him to wade through more alien assailants in order to transport out using their teleporters. The ship subsequently blows up, and Duke Nukem arrives safely back on Earth.
Controls
Since the Game Boy Advance has a limited number of controls, the game offers four different control setups. These set the buttons for shooting, jumping, strafing, weapon selection and looking up and down. When pausing the game, the player can also view the level's map. The player can pan around the map, as well as zoom in or out. Some of the level's secrets can also be discovered simply by looking at the map.
Development and release
Duke Nukem Advance was originally planned to be released in the fall of 2001 alongside Back Track and Doom as one of the first first-person shooters for the Game Boy Advance, but as that timeframe approached, the developers decided to delay Duke Nukem Advance by a year to avoid crunch and have more time to polish it and add missing features that were too important to leave out while attempting to rush the game to market.[2]
More than 20 years later, Advance was released for retro console Evercade via emulation as one of three games in Duke Nukem Collection 2, which was released in Europe on November 28, 2023.[3]
Reception
Aggregator | Score |
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Metacritic | 81/100[4] |
Publication | Score |
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AllGame | [5] |
Eurogamer | 8/10[6] |
Game Informer | 8.5/10[7] |
GamesMaster | 85%[8] |
GameSpot | 7.5/10[9] |
GameSpy | [10] |
GameZone | 9.1/10[11] |
IGN | 9/10[2] |
Nintendo Power | 3.9/5[12] |
X-Play | [13] |
Duke Nukem Advance received "generally favourable" reviews, according to review aggregator Metacritic.[4] Craig Harris of IGN called it "without a doubt the most fun first-person shooter on the GBA to date."[2] Frank Provo of GameSpot said: "On the basis of technical merit, Duke Nukem Advance is nowhere near as pretty or diverse as the original 1996 PC game, but it's easily the best FPS to hit the GBA since Doom."[9] Martin Taylor of Eurogamer said: "It breaks no new ground in gaming conventions, and it won't keep you playing for months, but it looks good and it plays well, which is more than can be said for some of its competition."[6]
Duke Nukem Advance was a runner-up for GameSpot's annual "Best Sound on Game Boy Advance" award, which went to Aggressive Inline.[14]
References
- ^ Harris, Craig (June 28, 2002). "Duke Gets a Date". IGN. Retrieved June 20, 2024.
- ^ a b c Harris, Craig (August 14, 2002). "Duke Nukem Advance". IGN. Ziff Davis. Archived from the original on September 15, 2018. Retrieved September 15, 2018.
- ^ "Evercade - Duke Nukem 1 & 2 Remastered - Official Deep Dive Trailer". IGN. 30 March 2024. Archived from the original on 5 October 2023. Retrieved 5 October 2023.
- ^ a b "Duke Nukem Advance for Game Boy Advance Reviews". Metacritic. CBS Interactive. Archived from the original on June 13, 2024. Retrieved September 15, 2018.
- ^ Marriott, Scott Alan. "Duke Nukem Advance - Review". AllGame. All Media Network. Archived from the original on November 15, 2014. Retrieved September 15, 2018.
- ^ a b Taylor, Martin (October 5, 2002). "Duke Nukem Advance". Eurogamer. Gamer Network.
- ^ McNamara, Andy (October 2002). "Duke Nukem [Advance]". Game Informer. No. 114. GameStop. p. 94. Archived from the original on July 27, 2009. Retrieved September 15, 2018.
- ^ "Duke Nukem Advance". GamesMaster. Future plc. 2002.
- ^ a b Provo, Frank (September 3, 2002). "Duke Nukem Advance Review". GameSpot. CBS Interactive. Archived from the original on February 4, 2018. Retrieved September 15, 2018.
- ^ Steinberg, Steve (September 3, 2002). "GameSpy: Duke Nukem Advance". GameSpy. IGN Entertainment. Archived from the original on November 10, 2005. Retrieved September 15, 2018.
- ^ Tha Wiz (August 30, 2002). "Duke Nukem Advance Review". GameZone. Archived from the original on January 28, 2006. Retrieved September 15, 2018.
- ^ "Duke Nukem Advance". Nintendo Power. Vol. 160. Nintendo of America. September 2002. p. 165.
- ^ Baldwin, Michael (September 27, 2002). "'Duke Nukem Advance' (GBA) Review". X-Play. TechTV. Archived from the original on October 14, 2002. Retrieved September 15, 2018.
- ^ GameSpot Staff (December 30, 2002). "GameSpot's Best and Worst of 2002". GameSpot. Archived from the original on February 7, 2003.
External links
- 2002 video games
- Duke Nukem
- First-person shooters
- Game Boy Advance games
- Game Boy Advance-only games
- Multiplayer and single-player video games
- Sprite-based first-person shooters
- Take-Two Interactive games
- Torus Games games
- Video games developed in Australia
- Video games set in Australia
- Video games set in Egypt
- Video games set in Nevada
- Video games set in the United States
- Video games with 2.5D graphics