| Shadow Labyrinth | |
|---|---|
The game's Steam key art | |
| Developer | Bandai Namco Studios |
| Publisher | Bandai Namco Entertainment |
| Director | Tomoaki Fukui |
| Producer | Toru Takahashi |
| Writer | Go Tanaka |
| Composer | Katsuro Tajima |
| Series | Pac-Man |
| Engine | Unity |
| Platforms | |
| Release | July 18, 2025 |
| Genre | Action-adventure |
| Mode | Single-player |
Shadow Labyrinth is a 2025 action-adventure game developed by Bandai Namco Studios and published by Bandai Namco Entertainment. It is part of the Pac-Man series, reimagining the franchise’s maze-based mechanics within a darker science-fiction setting connected to Bandai Namco’s UGSF fictional timeline, incorporating elements from the Xevious franchise.
The player controls "Swordsman No. 8", who explores interconnected maze-like environments while fighting and consuming enemies, guided by a mysterious companion known as "PUCK". The game blends traditional action-adventure combat with movement mechanics inspired by classic Pac-Man, and was widely described as a Metroidvania following its announcement.
The game was initially promoted through the Secret Level anthology episode "Circle", which serves as an official prequel. Shadow Labyrinth was released on July 18, 2025, for PlayStation 5, Xbox Series X/S, Nintendo Switch, Nintendo Switch 2, and PC via Steam.
Gameplay
Shadow Labyrinth is a 2D action-adventure game featuring many Metroidvania aspects.[1][2][3] The player controls Swordsman No. 8, who can perform melee attacks with a sword and charge a variety of "ESP" abilities. Alongside traditional combat, No. 8 can fuse with PUCK to travel along walls and ceilings in sequences reminiscent of the original Pac-Man, controlling speed and launching off surfaces to attack enemies.[4]
They can also fuse into GAIA, a large mechanized form used to fight powerful enemies and bosses.[4] Occasionally, they are transported into enclosed mazes where they have to eat many sleeping ghosts in a similar fashion to Pac-Man Championship Edition 2.[5]
Plot
The game is set within Bandai Namco's UGSF (United Galaxy Space Force) timeline in the year 3333. Thirty-three years earlier, Operation Panzer is disrupted by the Red G-HOST, causing the Panzer GAIA weapon to crash on the planet Xevious.
In the present day, a man from the real world is mysteriously transported into the game’s universe, awakening in a ruined prison with no memory of how he arrived. He is guided by a robotic companion named "PUCK", who identifies him as her eighth summoning attempt and grants him a prosthetic arm so he can wield a sword, becoming known as "Swordsman No. 8".
As the Swordsman and PUCK travel across the devastated world, they learn that Xevious is controlled by a supercomputer named Gamp, which has corrupted both native life and remnants of UGSF technology. PUCK reveals that her original purpose was to destroy Gamp using the dormant Sheyenne GAIA system, but UGSF command instead intends to destroy the planet to prevent Gamp’s spread.
The pair encounter a woman named Thebe, who is later revealed to be a lost part of PUCK that was separated and manipulated by Gamp. After confronting several powerful G-HOSTs and reactivating the Giant Black Tower, Thebe sacrifices herself so PUCK can regain her full power and access Gamp’s stronghold.
With the help of an oloid later revealed to be Thebe’s sister Aegina, the Swordsman and PUCK infiltrate Gamp’s core. During the final confrontation, PUCK merges with the Panzer GAIA system, transforming into a massive Pac-Man-like entity that consumes Gamp and destroys itself, ending his control over Xevious.
In the aftermath, Thebe and Aegina remain behind to hunt down remaining Gamp replicas, while the Swordsman is returned to the real world, severing his connection to PUCK and the UGSF universe.
Development
Bandai Namco Studios began developing Shadow Labyrinth in 2020.[2] When conceptualizing the game, the team made expanding the audience of the Pac-Man series, a predominantly family-friendly franchise, their primary goal. They decided to do this by creating a darker entry in the series.[2] They revisited the original concepts for the first Pac-Man game, and boiled them down to "the maze concept, the eat concept, and how the table can flip all of a sudden".[2] Using that basis, the team began creating Shadow Labyrinth. The game's development team includes Katsuhiro Harada, producer of the Tekken series, and it is being developed using the Unity engine.[1] Per the development team's vision of expanding the appeal of Pac-Man to those who had never played a game in the series, they chose to leave any references to it out of the game's title.[6]
The darker setting and art direction behind Shadow Labyrinth is based on what the development team described as the "Ice Age" concept.[6] In an interview with Rolling Stone, marketing manager Knoah Piasek said that this concept referred to the idea of the game's enemies and bosses being monsters native to the planet it takes place on, rather than basic enemy designs the series was known for, such as ghosts.[6] Piasek added that some enemies have fused with beings from other worlds, allowing them to develop into something "bigger and scarier".[6]
Marketing and release
During the development of Shadow Labyrinth, an episode of the animated anthology television series Secret Level was created to serve as a prequel and to promote the game. The episode, titled "Circle", follows a "Swordsman" as he explores a wasteland while accompanied by "Puck", the latter of whom eventually fuses with the former to become a monstrous version of Pac-Man.[7] The swordsman in the episode is referred to officially as "Swordsman No. 7", while the player character in Shadow Labyrinth is referred to as "Swordsman No. 8".[7] During development of the episode, series creator Tim Miller was shown a sneak peek of the game and commented on its differences from a traditional Pac-Man game.[7]
The game was formally revealed at The Game Awards 2024,[1][8] and its release date was revealed during a March 2025 Nintendo Direct.[9] It was released on July 18, 2025, for PlayStation 5, Xbox Series X/S, Nintendo Switch, Nintendo Switch 2, and PC via Steam.[8][9][10] The game is part of the 45th anniversary celebration of the original Pac-Man game.[2] The game's producer Seigo Aizawa commented that the theme of the 45th anniversary celebration was "making an impact", and stated that releasing a game like Shadow Labyrinth that was the "antithesis" to previous games in the series was their way of following that theme.[6] The game is also not planned to have any post-launch downloadable content, with Aizawa stating that the game will be "completed in one package".[6]
Reception
This section needs expansion. You can help by adding missing information. (August 2025) |
| Aggregator | Score |
|---|---|
| Metacritic | PS5: 68/100[11] XSXS: 76/100[12] PC: 63/100[13] NS: 73/100[14] NS2: 65/100[15] |
| Publication | Score |
|---|---|
| 4Players | PS5: 5.5/10[16] |
| Famitsu | 32/40[17] |
| Game Informer | NS2: 5/10[19] |
| Gamekult | PC: 7/10[18] |
| GameSpot | PC: 5/10[20] |
| Hardcore Gamer | PC: 4.5/5[21] |
| HobbyConsolas | NS: 85/100[22] |
| IGN | PC: 5/10[23] |
| Nintendo Life | NS2: 7/10[24] |
| Nintendo World Report | NS2: 8/10[25] |
| PC Gamer (UK) | PC: 73/100[26] |
| Push Square | PS5: 6/10[27] |
| Shacknews | NS2: 8/10[28] |
| The Games Machine (Italy) | PS5: 7.5/10[29] |
Critics generally praised the game’s visual style and its unconventional reinterpretation of the Pac-Man franchise, highlighting its atmospheric environments and experimental mechanics. However, reviews were mixed regarding its combat pacing, checkpoint placement, and difficulty balance, with some critics finding the experience uneven despite its creative ambition.
The PlayStation 5, Xbox Series X, PC, Nintendo Switch, and Nintendo Switch 2 versions of Shadow Labyrinth received "mixed or average" reviews, according to the review aggregation website Metacritic.[11][12][13][14][15] In Japan, four critics from Famitsu gave the game a total score of 32 out of 40, with each critic awarding the game an 8 out of 10.[17]
IGN awarded the game a 5/10, criticizing its checkpoint and combat systems. Shacknews gave the game an 8/10, praising its visual style and the creativity of its concept.
References
- ^ a b c Bailey, Kat (December 13, 2024). "Secret Level Pac-Man Episode Is Getting Turned Into a Metroidvania With Katsuhiro Harada Producing - The Game Awards 2024". IGN. Archived from the original on December 13, 2024. Retrieved December 13, 2024.
- ^ a b c d e "Shadow Labyrinth is Pac-Man's shocking take on Hollow Knight". Digital Trends. December 12, 2024. Archived from the original on December 13, 2024. Retrieved December 13, 2024.
- ^ Chalk, Andy (December 13, 2024). "Pac-Man becomes an apex predator on a world shattered by intergalactic warfare in this very strange new metroidvania coming in 2025". PC Gamer. Archived from the original on December 13, 2024. Retrieved December 13, 2024.
- ^ a b McMahon, Andrew (May 15, 2025). "Shadow Labyrinth's Weird Metroidvania Take on Pac-Man…Actually Works!". IGN. Archived from the original on May 16, 2025. Retrieved June 4, 2025.
- ^ McWhertor, Michael (May 22, 2025). "The dark Pac-Man Metroidvania secretly has what I can only describe as Pac-Man Championship Edition 3 hidden inside of it". Polygon. Archived from the original on June 1, 2025. Retrieved June 4, 2025.
- ^ a b c d e f Yang, George (December 14, 2024). "Inside Pac-Man's Gritty New Redesign". Rolling Stone. Retrieved February 27, 2025.
- ^ a b c "Secret, dark 'Pac-Man' reimagining revealed as next game: 'It was so f---ed up'". EW.com. Archived from the original on December 13, 2024. Retrieved December 13, 2024.
- ^ a b "Shadow Labyrinth is a Pac-Man Metroidvania, and I'm being completely serious". Video Games On SI. December 13, 2024. Archived from the original on December 13, 2024. Retrieved December 13, 2024.
- ^ a b "Shadow Labyrinth Brings Its Pac-Man Metroidvania Adventure To Nintendo Switch In July". GameSpot. Retrieved March 27, 2025.
- ^ Pritchard, Marie (April 2, 2025). "All Nintendo Switch 2 Launch Games". Eurogamer.net. Archived from the original on April 2, 2025. Retrieved April 2, 2025.
- ^ a b "Shadow Labyrinth PlayStation 5 Critic Reviews". Metacritic. Archived from the original on July 25, 2025. Retrieved July 25, 2025.
- ^ a b "Shadow Labyrinth Xbox Series X Critic Reviews". Metacritic. Archived from the original on July 20, 2025. Retrieved August 15, 2025.
- ^ a b "Shadow Labyrinth PC Critic Reviews". Metacritic. Retrieved July 25, 2025.
- ^ a b "Shadow Labyrinth Nintendo Switch Critic Reviews". Metacritic. Retrieved July 25, 2025.
- ^ a b "Shadow Labyrinth Nintendo Switch 2 Critic Reviews". Metacritic. Retrieved July 25, 2025.
- ^ Menk, Gerrit (July 22, 2025). "Shadow Labyrinth im Test: Pac-Man als mysteriöses Metroidvania – Kann das funktionieren?" [Shadow Labyrinth review: Pac-Man as a mysterious Metroidvania – Can it work?]. 4Players (in German). Archived from the original on July 22, 2025. Retrieved August 15, 2025.
- ^ a b Romano, Sal (July 23, 2025). "Famitsu Review Scores: Issue 1908". Gematsu. Retrieved July 25, 2025.
- ^ Kyujilo (July 26, 2025). "Test : Shadow Labyrinth : le retour de Pac-Man par la grande porte du jeu d'auteur" [Review: Shadow Labyrinth: Pac-Man's return through the grand door of designer games]. Gamekult (in French). Retrieved August 15, 2025.
- ^ Harte, Charles (August 11, 2025). "Shadow Labyrinth Review: More Than You Can Chew". Game Informer. Retrieved August 15, 2025.
- ^ Wakeling, Richard (July 25, 2025). "Shadow Labyrinth Review - Waka Wakavania". GameSpot. Retrieved August 15, 2025.
- ^ McKay, Zach (July 17, 2025). "Pac-Man's Dark Metroidvania Adventure: Shadow Labyrinth Review". Hardcore Gamer. Archived from the original on July 17, 2025. Retrieved August 15, 2025.
- ^ Lloret, Alberto (July 17, 2025). "Análisis de Shadow Labyrinth, un gran metroidvania que desvela el origen de Pac-Man y hará más amena la espera hasta Hollow Knight Silksong" [Shadow Labyrinth review, a great metroidvania that reveals the origin of Pac-Man and will make the wait for Hollow Knight Silksong more enjoyable.]. HobbyConsolas (in Spanish). Retrieved August 15, 2025.
- ^ Green, Jarrett (July 23, 2025). "Shadow Labyrinth Review". IGN. Archived from the original on July 18, 2025. Retrieved August 15, 2025.
- ^ Reynolds, Ollie (July 17, 2025). "Shadow Labyrinth - Nintendo Switch 2 Edition Review (Switch 2)". Nintendo Life. Archived from the original on July 19, 2025. Retrieved August 15, 2025.
- ^ Ronaghan, Neal (July 17, 2025). "Shadow Labyrinth (Switch 2) Review". Nintendo World Report. Retrieved August 15, 2025.
- ^ Stone, Abbie (July 17, 2025). "Shadow Labyrinth review". PC Gamer. Retrieved August 15, 2025.
- ^ Tailby, Stephen (July 17, 2025). "Shadow Labyrinth Review (PS5)". Push Square. Archived from the original on July 22, 2025. Retrieved August 15, 2025.
- ^ White, Lucas (July 17, 2025). "Shadow Labyrinth review: That way Pac-Man lies". Shacknews. Archived from the original on July 22, 2025. Retrieved August 15, 2025.
- ^ Iacullo, Pietro (July 17, 2025). "Shadow Labyrinth – Recensione" [Shadow Labyrinth – Review]. The Games Machine (in Italian). Archived from the original on July 20, 2025. Retrieved August 15, 2025.
External links
- Bandai Namco games
- Galaxian
- Horror video games based on children's franchises
- Maze games
- Metroidvania games
- Nintendo Switch games
- Nintendo Switch 2 games
- Pac-Man
- PlayStation 5 games
- Side-scrolling platformers
- Side-scrolling video games
- Single-player video games
- Video games set in the 4th millennium
- Video games set on fictional planets
- Xbox Series X and Series S games
- Xevious
- 2025 video games
