Celeste 64: Fragments of the Mountain has been listed as one of the Video games good articles under the good article criteria. If you can improve it further, please do so. If it no longer meets these criteria, you can reassess it. Review: January 25, 2025. (Reviewed version). |
Feedback from New Page Review process
I left the following feedback for the creator/future reviewers while reviewing this article: Nice work
North8000 (talk) 20:10, 12 August 2024 (UTC)
GA Review
The following discussion is closed. Please do not modify it. Subsequent comments should be made on the appropriate discussion page. No further edits should be made to this discussion.
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Reviewing |
- This review is transcluded from Talk:Celeste 64: Fragments of the Mountain/GA1. The edit link for this section can be used to add comments to the review.
Nominator: Captain Galaxy (talk · contribs) 02:00, 23 January 2025 (UTC)
Reviewer: LunaEclipse (talk · contribs) 00:33, 24 January 2025 (UTC)
Picking this up. I haven't played either of the games, but oh well. 💽 🌙Eclipse 💽 🌹 ⚧ (she/they) talk/edits 00:33, 24 January 2025 (UTC)
Good Article review progress box
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Prose
Gameplay
- The player controls Madeline, the protagonist of the first game. She can run, jump, wall jump and climb walls, which allows the player to avoid hazards such as pitfalls and spikes. → The player controls Madeline, the protagonist of the first game; she can run, jump, wall jump and climb walls, which allows the player to avoid hazards such as pitfalls and spikes.
- Done
- Gems can be found around the level that can enhance the dash ability in mid-air; green gems can refill the dash without needing to touch the ground. Purple gems can give Madeline a second consecutive dash in mid air. → Gems can be found around the level that can enhance the dash ability in mid-air; green gems can refill the dash without needing to touch the ground and purple gems can give Madeline a second consecutive dash in mid air.
- Done
- The game contains thirty strawberries for the player to collect, which are located across the environment, and in secret levels accessible via hidden cassette tapes. These secret levels act as platforming-based challenges that helps the player adjust to the controls. → The game contains thirty strawberries for the player to collect, which are located across the environment, and in secret levels accessible via hidden cassette tapes; these secret levels act as platforming-based challenges that help the player adjust to the controls. (Is the use of "helps" here a BritEng thing?)
- Done As far as I'm aware, "helps" isn't a BritEng and is probably just a me thing. CaptainGalaxy 00:40, 25 January 2025 (UTC)
Plot
- Upon arriving in the abandoned Forsaken City, she is greeted by Granny. Granny remarks about the book Madeline is writing, and questions her motivations for returning. → Upon arriving in the abandoned Forsaken City, she is greeted by Granny; she remarks about the book Madeline is writing, and questions her motivations for returning.
- Done
- Madeline later encounters her friend, Theo, atop a tall building. Theo mentions that he is back on the mountain to do photography for an art gallery. It is revealed by Theo that he set Madeline up with his sister, Alex, and the two are currently dating. Through further questioning, Theo discovers that Alex is mentioned in the book Madeline is currently writing. → Madeline later encounters her friend, Theo, atop a tall building; he mentions that he is back on the mountain to do photography for an art gallery. He reveals that he set Madeline up with his sister, Alex, and the two are currently dating. Through further questioning, Theo discovers that Alex is mentioned in the book Madeline is currently writing.
Development and release
- Celeste 64 was not the initial name for the project; Berry stated that he and the team initially viewed it as a "meme", but by the end the developers had "worked way too hard on it" for it to be considered one.
- Pipe the WL to internet meme.
- Done
- In an interview with Game Developer, Celeste 64's art director Pedro Medeiros de Almeida spoke about how he was looking into the Quake level editor TrenchBroom when brainstorming ideas on what direction to take the anniversary project in. Once presenting it to the Celeste team, they decided to use it in combination with an engine designed by Berry. → In an interview with Game Developer, Celeste 64's art director Pedro Medeiros de Almeida spoke about how he was looking into the Quake level editor TrenchBroom when brainstorming ideas on what direction to take the anniversary project in; once presenting it to the Celeste team, they decided to use it in combination with an engine designed by Berry.
- During the development, the tight deadline of the game jam and the limitations of TrenchBroom forced Medeiros to choose a lower polygon count and pixel density. He stated that the art style wasn't designed to "strictly emulat[e] the N64", but instead follow a more generic retro aesthetic. → During the development, the tight deadline of the game jam and the limitations of TrenchBroom forced Medeiros to choose a lower polygon count and pixel density; he stated the art style wasn't designed to "strictly emulat[e] the N64", but instead follow a more generic retro aesthetic.
- Done
- The game's official soundtrack was composed by returning composer Lena Raine, who stated "every time I write more Celeste music I'm like 'surely this is the last right'". Raine described the soundtrack as being inspired by both Super Mario 64 and Super Mario Sunshine, as well as using reinterpretations of the motifs featured in the original Celeste. → The game's official soundtrack was composed by returning composer Lena Raine, who stated "every time I write more Celeste music I'm like 'surely this is the last right'"; she described the soundtrack as being inspired by both Super Mario 64 and Super Mario Sunshine, as well as using reinterpretations of the motifs featured in the original Celeste.
- Done
- The game was released on January 29, 2024 for free on the Maddy Makes Games Itch.io page, with versions available for Linux and Microsoft Windows. The game was released with both controller and keyboard support; though the developers recommended players use the former due to the control scheme. Concurrently, the game's source code was made freely available on GitHub. Following the release of the game, the developers released a macOS version of the game on February 5. → The game was released on January 29, 2024 for free on the Maddy Makes Games Itch.io page, with versions available for Linux and Microsoft Windows. It was released with both controller and keyboard support; though the developers recommended players use the former due to the control scheme. Concurrently, the game's source code was made freely available on GitHub. Following its release, the developers released a macOS version of the game on February 5.
Reception
Section is fine, but is the use of "advise" in "Echoing the developers advise, other outlets encouraged players to play Fragments of the Mountain with a controller instead of a keyboard, with writers describing the keyboard controls as being 'clunky' and 'fiddly' when trying to perform precise movements." a typo or a BritEng thing?
- Done Checked, this is definitely just me getting the wrong words mixed up and not a BritEng issue. CaptainGalaxy 00:43, 25 January 2025 (UTC)
NPOV
Pass.
Spotcheck/OR
[15]: OK
[16]: OK
[19]: OK
[20]: OK
[25]: OK
[2]: Running and wall jumping are not covered by this source
[4]: OK
[8]: OK
[12]: OK
[7]: OK
[16]: OK
- Done I have gone ahead and swapped the flagged source with one that actually mentions the information. I would say just double check to make sure everything lines up. CaptainGalaxy 01:32, 25 January 2025 (UTC)
- Captain Galaxy, the running part is missing. — 💽 🌙Eclipse 💽 🌹 ⚧ (she/they) talk/edits 01:47, 25 January 2025 (UTC)
- @LunaEclipse: Done I have gone ahead and hopefully addressed the issue. CaptainGalaxy 02:23, 25 January 2025 (UTC)
- Captain Galaxy, the running part is missing. — 💽 🌙Eclipse 💽 🌹 ⚧ (she/they) talk/edits 01:47, 25 January 2025 (UTC)
- Done I have gone ahead and swapped the flagged source with one that actually mentions the information. I would say just double check to make sure everything lines up. CaptainGalaxy 01:32, 25 January 2025 (UTC)
Media
2 fair use images with valid FURs and a free image. Pass.
Breadth
Article covers all aspects of the subject(s) and does not veer off-topic. Pass.
Plagiarism
16.7% similarity from Earwig. Pass.
Stability
No edit dispute(s) in the last 14 days.
Status
I will put this on hold for the time being; there are issues with the sourcing and prose, but they can be addressed in a timely manner. 💽 🌙Eclipse 💽 🌹 ⚧ (she/they) talk/edits 00:29, 25 January 2025 (UTC) This article is a pass. Good job! 💽 🌙Eclipse 💽 🌹 ⚧ (she/they) talk/edits 10:14, 25 January 2025 (UTC)
- @LunaEclipse: I have gone ahead and implemented all the changes recommended here so far. Hope this helps. CaptainGalaxy 01:33, 25 January 2025 (UTC)
Did you know nomination
- ... that Celeste 64: Fragments of the Mountain was partially created using a level editor for the Quake engine?
- Reviewed:
CaptainGalaxy 01:09, 27 January 2025 (UTC).
General eligibility:
- New enough:
- Long enough:
- Other problems:
Policy compliance:
- Adequate sourcing:
- Neutral:
- Free of copyright violations, plagiarism, and close paraphrasing:
- Other problems:
Hook eligibility:
- Cited:
- Interesting:
- Other problems:
QPQ: None required. |
Overall: Good to go Hawkeye7 (discuss) 20:08, 27 January 2025 (UTC)
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