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  1. World Encyclopedia
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Vienna Game - Wikipedia
From Wikipedia, the free encyclopedia
Chess opening
For the Vienna Variation in the Queen's Gambit Declined, see Ragozin Variation.
Chess opening
Vienna Game
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8
a8 black rook
b8 black knight
c8 black bishop
d8 black queen
e8 black king
f8 black bishop
g8 black knight
h8 black rook
a7 black pawn
b7 black pawn
c7 black pawn
d7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
e5 black pawn
e4 white pawn
c3 white knight
a2 white pawn
b2 white pawn
c2 white pawn
d2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
c1 white bishop
d1 white queen
e1 white king
f1 white bishop
g1 white knight
h1 white rook
8
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11
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Moves1.e4 e5 2.Nc3
ECOC25–C29
Named afterVienna, Austria
ParentOpen Game

The Vienna Game is an opening in chess that begins with the moves:

1. e4 e5
2. Nc3

White develops the queen's knight instead of immediately committing to Nf3, White's most common second move. Black usually responds with either 2...Nf6 or 2...Nc6. The original idea behind the Vienna Game was to play a delayed King's Gambit with f4, but in modern play White often adopts a more quiet approach, such as by playing 3.Bc4 or 3.g3.

The opening became popular in the 19th century. A book reviewer wrote in the New York Times in 1888 that "... since Morphy only one new opening has been introduced, the 'Vienna'."[1] Weaver W. Adams famously claimed that the Vienna Game led to a forced win for White.[2] Nick de Firmian concludes in the 15th edition of Modern Chess Openings, however, that the opening leads to equality with best play by both sides.[3]

This article uses algebraic notation to describe chess moves.

Analysis

[edit]

Black's most common response is 2...Nf6, which usually continues with 3.f4, 3.Bc4, 3.g3, or 3.Nf3. 2...Nc6 is also quite common. The opening features many transpositional opportunities, such as to the King's Gambit. Some lines listed below are sometimes assigned to the Bishop's Opening, but to the Vienna Game by ECO. Some lines are reached without any dominant method, such as the Berlin-Vienna Hybrid Variation, commonly reached by all of 2.Nc3 Nf6 3.Bc4 Nc6 4.d3, 2.Nc3 Nc6 3.Bc4 Nf6 4.d3, and 2.Bc4 (the Bishop's Opening) Nf6 3.d3 Nc6 4.Nc3.

Examined in this article are the following common variations:

  • 2...Nf6 (main line)
    • 3.f4 (Falkbeer Variation[4])
      • 3...d5 4.fxe5 Nxe4
        • 5.Nf3 (main line)
        • 5.Qf3 (Paulsen Attack)
        • 5.d3 (Oxford Variation)
      • 3...d5 4.exd5
      • 3...d5 4.d3 (Steinitz Variation)
    • 3.Bc4 (Stanley Variation, also often assigned to Bishop's Opening)
      • 3...Nxe4 4.Qh5 (Frankenstein-Dracula Variation)
      • 3...Nxe4 4.Nf3 (Boden-Kieseritzky Gambit)
      • 3...Nc6 4.d3 (Berlin-Vienna Hybrid Variation)
      • 3...Bc5 (Spielmann Attack)
      • 3...Bb4 (Reversed Spanish Variation)
    • 3.g3 (Mieses Variation)
      • 3...d5 4.exd5 Nxd5 5.Bg2 Nxc3 6.bxc3 (main line)
    • 3.Nf3 Nc6 (Four Knights Game)
    • 3.Nf3 Bb4 (Petrov's Defense, Three Knights Game, by transposition)
    • 3.d4 exd4 4.Qxd4 Nc6 (Center Game, by transposition)
    • 3.a3 (Mengarini Variation)
  • 2...Nc6 (Max Lange Defense[5])
    • 3.f4 exf4 (Vienna Gambit)
      • 4.Nf3 g5 5.h4 g4 6.Ng5 (Hamppe–Allgaier Gambit)
      • 4.Nf3 g5 5.Bc4 g4 6.0-0 (Hamppe–Muzio Gambit)
      • 4.Nf3 g5 5.d4 (Pierce Gambit)
      • 4.d4 (Steinitz Gambit)
    • 3.Bc4 Nf6 4.d3 (Berlin-Vienna Hybrid Variation)
    • 3.Bc4 Bc5 (Symmetrical Variation)
    • 3.g3 (Paulsen Variation)
    • 3.Nf3 (Three Knights Game)
    • 3.d4 (Fyfe Gambit)
  • 2...Bc5 (Anderssen Defense)
    • 3.Nf3 d6 4.d4 exd4 5.Nxd4 (main line)
    • 3.Nf3 d6 4.Na4 (exchange line)
    • 3.Bc4 (Bishop's Opening, Classical Variation, by transposition)
    • 3.f4 d6 4.Nf3 (King's Gambit Declined, Classical Variation, by transposition)
  • 2...d6
    • 3.Bc4 Nf6 4.d3
    • 3.f4 (Omaha Gambit)
    • 3.Nf3 (Philidor Defense, by transposition)
  • 2...Bb4 (Zhuravlev Countergambit)

Falkbeer Variation: 2...Nf6 3.f4

[edit]
abcdefgh
8a8 black rookb8 black knightc8 black bishopd8 black queene8 black kingf8 black bishopg8h8 black rook8
7a7 black pawnb7 black pawnc7 black pawnd7e7f7 black pawng7 black pawnh7 black pawn7
6a6b6c6d6e6f6g6h66
5a5b5c5d5 black pawne5 white pawnf5g5h55
4a4b4c4d4e4 black knightf4g4h44
3a3b3c3 white knightd3e3f3g3h33
2a2 white pawnb2 white pawnc2 white pawnd2 white pawne2f2g2 white pawnh2 white pawn2
1a1 white rookb1c1 white bishopd1 white queene1 white kingf1 white bishopg1 white knighth1 white rook1
abcdefgh
Falkbeer Variation, main line, 2...Nf6 3.f4 d5 4.fxe5 Nxe4

This sharp line is named after Ernst Falkbeer. Black usually plays 3...d5, striking back in the center with a similar idea to the Falkbeer Countergambit of the King's Gambit. Black should not accept the gambit as 3...exf4 4.e5 forces Black to retreat with 4...Ng8 (4...Qe7 is even weaker and can be met with 5.Qe2, forcing 5...Ng8). Black may also transpose to the King's Gambit Declined with 3...d6.

Anthony Santasiere and Weaver W. Adams, among others, have advocated the gambit,[6] but it also receives criticism. Raymond Keene wrote that the gambit is considered too risky at the grandmaster level.[7] White usually responds with 5.Nf3, 5.Qf3, or 5.d3.

Main line: 3...d5 4.fxe5 Nxe4 5.Nf3

[edit]
abcdefgh
8a8 black rookb8c8d8 black queene8 black kingf8g8h8 black rook8
7a7 black pawnb7 black pawnc7d7e7 black bishopf7 black pawng7 black pawnh7 black pawn7
6a6b6c6 black knightd6e6 black bishopf6g6h66
5a5b5c5 black pawnd5 black pawne5 white pawnf5g5h55
4a4b4c4d4e4f4 white bishopg4h4 white pawn4
3a3b3c3 white pawnd3e3f3 white knightg3h33
2a2 white pawnb2 white pawnc2 white pawnd2e2 white queenf2g2 white pawnh22
1a1b1c1 white kingd1 white rooke1f1 white bishopg1h1 white rook1
abcdefgh
Breyer Variation, main line, 3.f4 d5 4.fxe5 Nxe4 5.Nf3 Be7 6.Qe2 Nxc3 7.dxc3 c5 8.Bf4 Nc6 9.0-0-0 Be6 10.h4

This is the most common continuation. White obtains open lines and attacking chances, but Black can usually hold the balance with correct play. Black's most common reply is 5...Be7, the Breyer Variation. Other options include 5...Nc6, 5...Bc5 (threatening 6...Bf2+), and 5...Bg4, usually continuing 6.Qe2, the Kaufmann Variation.

In the Breyer Variation, the most common line continues 6.Qe2 Nxc3 7.dxc3 c5 8.Bf4 Nc6 9.0-0-0 Be6. Common deviations include 6.d4, 6...f5, and 7.0-0. White then often launches an attack on the kingside, most often playing 10.h4 (or a later h4). Black often attempts to counterattack on the queenside, frequently playing ...Qa5 at some point.

Paulsen Attack: 5.Qf3

[edit]
abcdefgh
8a8 black rookb8c8 black bishopd8e8 black kingf8 black bishopg8h8 black rook8
7a7 black pawnb7 black pawnc7 black pawnd7e7f7 black pawng7 black pawnh7 black pawn7
6a6b6c6 black knightd6e6f6g6h66
5a5b5 white bishopc5d5e5 white pawnf5g5h55
4a4b4c4d4e4 black pawnf4g4h44
3a3b3c3 white pawnd3e3f3g3 white pawnh33
2a2 white pawnb2 white pawnc2 white pawnd2e2f2g2h2 white pawn2
1a1 white rookb1c1 white bishopd1e1 white kingf1g1 white knighth1 white rook1
abcdefgh
Paulsen Attack, main line, 3.f4 d5 4.fxe5 Nxe4 5.Qf3 Nc6 6.Bb5 Nxc3 7.dxc3 Qh4+ 8.g3 Qe4+ 9.Qxe4 dxe4

This develops White's queen aggressively and is also quite common. It has been advocated by Ben Finegold. Black usually responds with 5...Nxc3, 5...Nc6, or 5...f5 (the Bardeleben Variation).

After 5...Nc6, play most often continues 6.Bb5 Nxc3 7.dxc3 (or 7.bxc3, with the same continuation) Qh4+ 8.g3 Qe4+ 9.Qxe4 dxe4, followed by either 10.Bxc6, inflicting doubled pawns on Black before the knight can be reinforced with 10...Bd7, or alternatively 10.Ne2, allowing 10...Bd7 and often continuing 11.Bxc6 Bxc6 anyway. A less common alternative is 6.Nxe4. Black usually responds with 6...Nd4 (6...dxe4 7.Qxe4 gives up a pawn), with the knight threatening both White's queen and a fork of White's king and rook with ...Nxc2+. The line typically continues 7.Qc3 dxe4 8.Ne2, with Black regaining the knight.

Oxford Variation: 5.d3

[edit]

This most often continues 5...Nxc3 6.bxc3 d4 7.Nf3 Nc6. Black also commonly plays 7...c5 or 7...dxc3. 6...Be7 and 6...c5 are also seen, as well as 6...Nc6, which typically transposes to the main line after 7.Nf3 d4. It can lead to the Würzburger Trap following 5...Qh4+.

4.exd5

[edit]

This is White's most notable alternative to 4.fxe5. Black usually continues with 4...Nxd5, 4...exf4, or 4...e4.

After 4...Nxd5, 5.Nxd5 Qxd5 is fine for Black, while 5.fxe5 Nxc3 6.bxc3 Qh4+ forces White either to give up a rook with 7.g3 Qe4+ or to play 7.Ke2. White can also play 5.Nf3.

4...exf4 transposes to the Modern Defense of the King's Gambit Accepted after 5.Nf3 (or to the Bishop's Gambit after 5.Bc4), a line also frequently reached from the Schallopp Defense.

4...e4 enters the old main line of the Falkbeer Countergambit.

Other lines

[edit]
  • 3...d6 is the only sound alternative for Black. It most often continues 4.Nf3, followed by 4...Nc6, 4...Nbd7, 4...Bg4, 4...exf4, or 4...Be7. A frequent continuation is 4...Nc6 5.Bb5 Bd7 6.d3. The threat of Bxc6 followed by fxe5 (with ...dxe5 and then Nxe5 losing a pawn) leaves Black with no better option than 6...exf4 7.Bxf4, leaving White with a pleasant position.
  • 3...Nc6? is weak due to 4.fxe5! Nxe5 5.d4, when both 5...Nc6 and 5...Ng6 are met by 6.e5 with a strong attack available for White.
  • 4.d3 is the Steinitz Variation, usually continuing 4...exf4 or 4...d4.

Mieses Variation: 2...Nf6 3.g3

[edit]
abcdefgh
8a8 black rookb8 black knightc8 black bishopd8 black queene8 black kingf8 black bishopg8h8 black rook8
7a7 black pawnb7 black pawnc7 black pawnd7 black pawne7f7 black pawng7 black pawnh7 black pawn7
6a6b6c6d6e6f6 black knightg6h66
5a5b5c5d5e5 black pawnf5g5h55
4a4b4c4d4e4 white pawnf4g4h44
3a3b3c3 white knightd3e3f3g3 white pawnh33
2a2 white pawnb2 white pawnc2 white pawnd2 white pawne2f2 white pawng2h2 white pawn2
1a1 white rookb1c1 white bishopd1 white queene1 white kingf1 white bishopg1 white knighth1 white rook1
abcdefgh
Mieses Variation: 3.g3

The move 3.g3, the Mieses Variation, is a quiet continuation in which White fianchettoes the king's bishop, a line played by Vasily Smyslov on a few occasions, most notably in a win over Lev Polugaevsky in the 1961 USSR Championship.[8]

The main line of the variation begins with 3...d5, usually continuing 4.exd5 Nxd5 5.Bg2 Nxc3 6.bxc3, followed by 6...Bd6, 6...Nc6, or 6...Bc5. Black also has the more quiet alternatives 3...Bc5 and 3...Nc6, which normally transposes into one of the other lines. White often plays 4.Bg2 and 5.Nge2.

Stanley Variation: 2...Nf6 3.Bc4

[edit]

The move 3.Bc4 leads to a position which can also be reached from the Bishop's Opening (1.e4 e5 2.Bc4). Black's main choices are 3...Nxe4;[9] 3...Bc5, which transposes to the King's Gambit Declined after 4.d3 d6 5.f4 Nc6 6.Nf3; 3...Nc6, usually continuing 4.d3, entering the Berlin-Vienna Hybrid Variation, followed by 4...Na5, 4...Bc5, or 4...Bb4; and 3...Bb4, after which 4.f4 Nxe4 5.Qh5 0-0 leads to wild but probably equal play,[10] or White may play 4.d3, 4.Nge2, or 4.Nf3.

After 3...Nxe4, White usually plays 4.Qh5 (threatening Qxf7#), and Black almost always replies with 4...Nd6. After 5.Bb3, Black can either go for the relatively quiet waters of 5...Be7 6.Nf3 Nc6 7.Nxe5, known as the Alekhine Variation, or the complexities of 5...Nc6 6.Nb5 g6 7.Qf3 f5 8.Qd5 Qe7 (or 8...Qf6 with the same continuation) 9.Nxc7+ Kd8 10.Nxa8 b6, which the Irish correspondence chess player and theorist Tim Harding extravagantly dubbed "the Frankenstein–Dracula Variation".[11] White can also instead trade queens with 5.Qxe5+ Qe7 (5...Be7 allows 6.Qxg7) 6.Qxe7+ Bxe7.

If White instead plays 4.Nxe4, this permits the fork 4...d5,.[9] 4.Bxf7+ is considered weak, though after 4...Kxf7 5.Nxe4 d5! (inferior is 5...Nc6 6.Qf3+, when Black cannot play 6...Kg8?? because of 7.Ng5,[12] while 6...Ke8 leaves the king awkwardly placed in the center)[13][14] 6.Qf3+ (6.Qh5+ g6 7.Qxe5? Bh6! wins for Black)[15] Kg8 7.Ng5!? (hoping for 7...Qxg5?? 8.Qxd5+ and mate the next move,[16] Qd7!, with a large advantage for Black in view of having the bishop pair and a strong pawn center.[17][18] 4.Nf3 is another option, entering the Boden–Kieseritzky Gambit.

Vienna Gambit: 2...Nc6 3.f4 exf4

[edit]

White sacrifices a pawn to gain control of the center, with a similar idea to the King's Gambit. The term "Vienna Gambit" is frequently used incorrectly to refer to the equivalent move in the Falkbeer Variation (2...Nf6 3.f4).

Steinitz Gambit: 4.d4

[edit]
abcdefgh
8a8 black rookb8c8 black bishopd8e8 black kingf8 black bishopg8 black knighth8 black rook8
7a7 black pawnb7 black pawnc7 black pawnd7 black pawne7f7 black pawng7 black pawnh7 black pawn7
6a6b6c6 black knightd6e6f6g6h66
5a5b5c5d5e5f5g5h55
4a4b4c4d4 white pawne4 white pawnf4 black pawng4h4 black queen4
3a3b3c3 white knightd3e3f3g3h33
2a2 white pawnb2 white pawnc2 white pawnd2e2 white kingf2g2 white pawnh2 white pawn2
1a1 white rookb1c1 white bishopd1 white queene1f1 white bishopg1 white knighth1 white rook1
abcdefgh
Steinitz Gambit after 4.d4 Qh4+ 5.Ke2

The Steinitz Gambit, 1.e4 e5 2.Nc3 Nc6 3.f4 exf4 4.d4, was a favourite of Wilhelm Steinitz, the first World Champion. White allows Black to misplace White's king with 4...Qh4+ 5.Ke2 (see diagram), hoping to prove that White's pawn center and the exposed position of Black's queen are more significant factors. Unlike Steinitz, who famously opined that, "The King is a fighting piece!", few modern players are willing to expose their king this way, and the Steinitz Gambit is rarely seen today.

Hamppe–Muzio Gambit: 4.Nf3 g5 5.Bc4 g4 6.0-0

[edit]
abcdefgh
8a8 black rookb8c8 black bishopd8 black queene8 black kingf8 black bishopg8 black knighth8 black rook8
7a7 black pawnb7 black pawnc7 black pawnd7 black pawne7f7 black pawng7h7 black pawn7
6a6b6c6 black knightd6e6f6g6h66
5a5b5c5d5e5f5g5h55
4a4b4c4 white bishopd4e4 white pawnf4 black pawng4h44
3a3b3c3 white knightd3e3f3 white queeng3h33
2a2 white pawnb2 white pawnc2 white pawnd2 white pawne2f2g2 white pawnh2 white pawn2
1a1 white rookb1c1 white bishopd1e1f1 white rookg1 white kingh11
abcdefgh
Hamppe–Muzio Gambit after 6.0-0 gxf3 7.Qxf3

This extremely sharp gambit is usually followed by gxf3 7.Qxf3 (see diagram). As with its close relative in the King's Gambit, the Muzio Gambit, White sacrifices the knight on f3 in return for a powerful attack against the black king. It is named after Austrian theoretician Carl Hamppe and classified under ECO code C25. The Dubois Variation continues 7...Ne5 8.Qxf4 Qf6.

Hamppe–Allgaier Gambit: 4.Nf3 g5 5.h4 g4 6.Ng5

[edit]

This is another extremely sharp line that resembles the Allgaier Gambit of the King's Gambit. Unlike in that line, after 5...g4, White cannot play 6.Ne5, which would be the equivalent of the Kieseritzky Gambit, due to Black's knight on c6. Black's knight is not particularly useful in defending against White's attack after 6.Ng5, however.

Pierce Gambit: 4.Nf3 g5 5.d4

[edit]

The Pierce Gambit, 3...exf4 4.Nf3 g5 5.d4,[19] usually continues 5...g4 6.Bc4, and is also often reached by transposition with 5.Bc4 g4 6.d4. It is also frequently reached from the Quaade Gambit of the King's Gambit. After this, the most common continuation is 6...gxf3, followed by 7.0-0 or 7.Qxf3, with White sacrificing a knight for activity. Black's main fifth move alternative is 5...d6, a line also frequently reached from the Fischer Defense of the King's Gambit. 5...Bg7 is also played but is less well regarded.

Paulsen Variation: 2...Nc6 3.g3

[edit]

Louis Paulsen played 1.e4 e5 2.Nc3 four times with the white pieces – games against Meitner, Rosenthal, Gelbfuhs, and Bird in the Vienna 1873 chess tournament. Three wins with the variation 1.e4 e5 2.Nc3 Nc6 3.g3 named the "Paulsen Variation" of the Vienna Game, and the fourth win after 1.e4 e5 2.Nc3 Bc5 3.Nf3 vs. Henry Bird.[20]

Symmetrical Variation: 2...Nc6 3.Bc4 Bc5

[edit]
abcdefgh
8a8 black rookb8c8 black bishopd8 black queene8 black kingf8g8 black knighth8 black rook8
7a7 black pawnb7 black pawnc7 black pawnd7 black pawne7f7 black pawng7 black pawnh7 black pawn7
6a6b6c6 black knightd6e6f6g6h66
5a5b5c5 black bishopd5e5 black pawnf5g5h55
4a4b4c4 white bishopd4e4 white pawnf4g4 white queenh44
3a3b3c3 white knightd3e3f3g3h33
2a2 white pawnb2 white pawnc2 white pawnd2 white pawne2f2 white pawng2 white pawnh2 white pawn2
1a1 white rookb1c1 white bishopd1e1 white kingf1g1 white knighth1 white rook1
abcdefgh
Symmetrical Variation, main line, 2...Nc6 3.Bc4 Bc5 4.Qg4

White's most common move after 2...Nc6, the Max Lange Defense, is 3.Bc4. Black most often replies with the solid 3...Nf6, but an alternative is 3.Bc4 Bc5. White's move 4.Qg4 is awkward to meet. 4...Kf8 and 4...g6 are thought the best moves, but neither is too appealing for Black. The natural 4...Qf6?? loses to 5.Nd5! Qxf2+ 6.Kd1, when White's king is in no real danger, and White has multiple threats: 7.Qxg7; 7.Nxc7+; and 7.Nh3 Qd4 8.d3 threatening to trap Black's queen with 9.c3.[21] Despite this, 3...Bc5 still sees play.

Anderssen Defense: 2...Bc5

[edit]
abcdefgh
8a8 black rookb8 black knightc8 black bishopd8 black queene8 black kingf8g8 black knighth8 black rook8
7a7 black pawnb7 black pawnc7 black pawnd7 black pawne7f7 black pawng7 black pawnh7 black pawn7
6a6b6c6d6e6f6g6h66
5a5b5c5 black bishopd5e5 black pawnf5g5h55
4a4b4c4d4e4 white pawnf4g4h44
3a3b3c3 white knightd3e3f3g3h33
2a2 white pawnb2 white pawnc2 white pawnd2 white pawne2f2 white pawng2 white pawnh2 white pawn2
1a1 white rookb1c1 white bishopd1 white queene1 white kingf1 white bishopg1 white knighth1 white rook1
abcdefgh
2...Bc5

This is an offbeat but playable alternative, as played (for example) by former world champion José Raúl Capablanca against Ilya Kan at Moscow 1936.[22] Some possible moves are 3.Bc4, 3.Nf3, and 3.f4. With move 3.Bc4, ...Nf6 and ...Nc6 can be found above, or Black can play ...d6.

White can continue with 3.Nf3, and if the move 3...Nc6?! (transposing to the Three Knights Game) 4.Nxe5! Nxe5 5.d4 Bd6 6.dxe5 Bxe5 7.Bd3 leads to a large advantage for White.[23] Stronger is 3...d6! Then 4.Na4 Nd7 5.d3 Ngf6 6.Be2 0-0 7.0-0 c6 8.Nxc5 Nxc5 9.Ne1 Ne6 10.c3 d5 is about even.[24] The main line runs 4.d4 exd4 5.Nxd4 Nf6 6.Bg5 (6.Be2 d5 7.e5 Ne4 8.0-0 Nxc3 leads to equality[24]) h6 7.Bh4 0-0 8.Nb3 and now de Firmian in MCO-15 gives 8...Bb4 9.Bd3 Re8 10.0-0 Bxc3 11.bxc3 g5! 12.Bg3 Nxe4, when Black's "chances are at least equal".[24]

After 3.f4, ...d6 leads to the King's Gambit Declined.[24] Weak is 3.Qg4 Nf6! 4.Qxg7 Rg8 5.Qh6 Bxf2+ when Black had a large advantage in Tsikhelashvili–Karpov, USSR 1968, since 6.Kxf2?? Ng4+ would win White's queen.[24]

Another offbeat possibility is 3.Na4, the Hamppe Variation,[25] when 3...Bxf2+! 4.Kxf2 Qh4+ 5.Ke3 Qf4+ 6.Kd3 d5 leads to wild complications favouring Black, as in the famous Immortal Draw game Hamppe–Meitner, Vienna 1872. The quiet 3...Be7, however, leaves Black with a good game.[26]

Other lines

[edit]
  • 2...Nf6 3.a3, sometimes called Mengarini's Opening after its advocate Ariel Mengarini, is not a serious try for advantage, but is essentially a useful waiting move that gives White an improved version of Black's position after 1.e4 e5 2.Nf3 Nc6. First, the "Reversed Ruy Lopez" with 3...Bb4 is ruled out. Second, after 3...d5, 4.exd5 Nxd5 5.Qh5!? gives White an improved version of the Steinitz Variation of the Scotch Game, since Black can never play ...Nb4, an important idea for White in the mirror-image position. Third, after 3...Bc5, 4.Nf3 gives a reversed Two Knights Defense. Then the typical 4...Ng4 may be met by 5.d4 exd4 6.Na4, when 6...Bb4+, White's usual move in the mirror-image position, is impossible. After 4...Ng4, White may also play improved versions of the Ulvestad Variation (6.b4 in the above line) and Fritz Variation (6.Nd5 c6 7.b4), since when White plays b4, the pawn is protected, unlike in the mirror-image position. If Black plays more quietly with 3...Bc5 4.Nf3 Nc6, then 5.Nxe5! Nxe5 6.d4 gives White some advantage. The best line for Black may be 3...Bc5 4.Nf3 d5 5.exd5 0-0 (better than 5...e4 6.d4, when the normal 6...Bb4 is impossible). Also possible is 3...Bc5 4.Nf3 d6, leading to a reversed position of the Giuoco Piano after 5.Bc4, while 5.d4 exd4 6.Nxd4 gives White little or no advantage. Also good for Black is 3...Nc6, when 4.Bc4 can be met with the familiar sacrifice 4...Nxe4, while 4.Nf3 leads to the Gunsberg Variation of the Scotch Four Knights Game.
  • 2...Nc6 3.Nf3 transposes to the Three Knights Game, which most often leads to the Four Knights Game after 3...Nf6.
  • 2...d6 is occasionally seen. A common quieter line is 3.Bc4 Nf6 4.d3. White also has the sharp alternative 3.f4 (the Omaha Gambit), or may transpose to the Philidor Defense with 3.Nf3.

See also

[edit]
  • List of chess openings
  • List of chess openings named after places
  • Vienna Game, Würzburger Trap

References

[edit]
  1. ^ "A New Chess Book". New York Times. 13 May 1888. Retrieved 2008-11-12. It is clear, however, that since Morphy only one new opening has been introduced, the 'Vienna,' of which the 'Steinitz Gambit' is an outcome.
  2. ^ Evans 1970, pp. 146–47, 153: "Mr. Adams and his cronies may be linked to the radical right wing of chess. For all their faulty analysis, they must be given credit for introducing healthy controversy into the staid annals of opening theory. ... Weaver is not content with such halfway measures as equality. All or nothing – right-wing logic, true to form."
  3. ^ de Firmian 2008, pp. 114–20.
  4. ^ Hooper & Whyld 1996, p. 132, Falkbeer Variation. Hooper & Whyld designate the variation as beginning 2...Nf6; however, only lines continuing 3.f4 are listed. The term "Vienna Gambit" is also frequently used incorrectly to refer to this line.
  5. ^ Hooper & Whyld 1996, p. 253, Max Lange Defence.
  6. ^ Smith, Ken (1992). The Vienna Game and Gambit, 2nd Edition. Dallas: Chess Digest. ISBN 0-87568-204-9.
  7. ^ Keene, Raymond. The Times 1 June 2012
  8. ^ the game continued 3...d5 4.exd5 Nxd5 5.Bg2 Be6 6.Nf3 Nc6 7.0-0 Be7 8.Re1 Bf6 9.Ne4 0-0 10.d3 Be7 11.a3 Nb6 12.b4, resulting in a position which the Encyclopaedia of Chess Openings assesses as slightly better for White.
  9. ^ a b de Firmian 2008, p. 115.
  10. ^ de Firmian 2008, pp. 119–207...g6 8.Qe2 (8.Nxc6 dxc6 9.Qe5 0-0 is an alternative) Nd4 9.Qd3 Nxb3 10.axb3 Nf5 11.0-0 d6 led to equality in Anand–Ivanchuk, Roquebrune 1992.
  11. ^ Schiller 1998, p. 39.
  12. ^ 1–0 Davids–Diggle, London Banks League 1949
  13. ^ Neishtadt 1980, pp. 66–67.
  14. ^ Diggle 1984, p. 50.
  15. ^ Neishtadt 1980, pp. 65–66.
  16. ^ Schottlaender–Ed. Lasker, simultaneous exhibition, Breslau c. 1902)
  17. ^ Neishtadt 1980, p. 65.
  18. ^ Lasker 1969, pp. 10–11.
  19. ^ Hooper & Whyld 1996, p. 307, Pierce Gambit.
  20. ^ Hooper & Whyld 1996, p. 293, Paulsen Variation.
  21. ^ Danish grandmaster Bent Larsen writes that after 5.Nd5! "it's over, as detailed analysis reveals." Larry Evans, Svetozar Gligorić, Vlastimil Hort, Paul Keres, Bent Larsen, Tigran Petrosian, and Lajos Portisch (1974), How to Open a Chess Game, RHM Press, p. 172. ISBN 0-89058-003-0.
  22. ^ "Ilia Abramovich Kan vs. Jose Raul Capablanca, Moscow (1936)". Chessgames.com. Retrieved 2009-02-23.
  23. ^ de Firmian 2008, pp. 130–31.
  24. ^ a b c d e de Firmian 2008, p. 120.
  25. ^ Hooper & Whyld 1996, p. 166, Hamppe Variation.
  26. ^ Michael Goeller, The Hamppe–Meitner Motif. Retrieved on 2009-01-22.

Bibliography

  • Evans, Larry (1970). Chess Catechism. Simon & Schuster. ISBN 0-671-20491-2.
  • Evans, Larry; Gligorić, Svetozar; Hort, Vlastimil; Keres, Paul; Larsen, Bent; Petrosian, Tigran; Portisch, Lajos (1974). How to Open a Chess Game. RHM Press. ISBN 0-89058-003-0.
  • de Firmian, Nick (2008). Modern Chess Openings: MCO-15. Random House. ISBN 978-0-8129-3682-7.
  • Diggle, G. H. (1984). Chess Characters: Reminiscences of a Badmaster. Chess Notes. ASIN B001L1DDB0. OCLC 769108138.
  • Hooper, David; Whyld, Kenneth (1996) [First pub. 1992]. The Oxford Companion to Chess (2nd ed.). Oxford University Press. ISBN 0-19-280049-3.
  • Lasker, Edward (1969) [1951]. Chess Secrets I Learned From The Masters. Dover, NY: David McKay Company. ISBN 978-0486-22266-0 – via Google Books.
  • Neishtadt, Iakov (1980). Catastrophe in the Opening. Pergamon Press. ISBN 0-08-024097-6.
  • Schiller, Eric (1998). Standard Chess Openings. Cardoza Publishing. ISBN 0-940685-72-8.

Further reading

[edit]
The Wikibook Chess Opening Theory has a page on the topic of: Vienna Game
  • Vienna Game Chess.com Openings page
  • László Jakobetz, László Somlai: Die Wiener Partie. Dreier, 1994, ISBN 3-929376-12-1
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