The Virtual Cushion[a] is a video game force feedback accessory released in 1992 for the NEC PC Engine. It allows players to feel the impact of enemy attacks on their bodies through sound vibrations.[1][2][3]
In 1993, GamePro reported that the product could be launched for Turbo Duo owners.[4] Electronic Gaming Monthly and Game Mania stated that a similar device was being produced by Matsushita Electric.[5][6]
Reception
Consolemania called the idea "stupid."[7] Electric Brain wrote a full review recommending the accessory, noting that it also works with other consoles.[8]
Legacy
In 1994, VideoGames - The Ultimate Gaming Magazine recommended the Aura Interactor for fans of the Virtual Cushion.[9]
In 1999, Markt+Technik's Video Games called the Virtual Cushion "the first Rumble Pack in the history of video games."[10]
In 2016, HobbyConsolas remembered it as an innovative peripheral from the 1990s.[11]
Notes
References
- ^ "System - PC Engine Virtual Cushion". www.pcengine-fx.com. Retrieved 29 July 2024.
- ^ "バーチャルクッション". 徹夜城の多趣味の城. Retrieved 29 July 2024.
- ^ "【PCエンジン】メタモジュピター". だんぼーるはうすinブログ (in Japanese).
- ^ "Hardware Helpers". GamePro (45 ed.). United States. 6 June 2023. p. 168. Retrieved 29 July 2024 – via Archive.org.
- ^ "International News". Electronic Gaming Monthly (43 ed.). United States. February 1993. p. 68. Retrieved 29 July 2024 – via Archive.org.
- ^ "Virtual Cushion". Game Mania (5 ed.). United Kingdom. May 1993. p. 8. Retrieved 29 July 2024 – via Archive.org.
- ^ "Made in Japan". Consolemania (19 ed.). Italy. May 1993. p. 13. Retrieved 29 July 2024 – via Archive.org.
- ^ "Good, Good, Vibrations". Electric Brain (33 ed.). United Kingdom. April 1993. p. 5. Retrieved 29 July 2024 – via Archive.org.
- ^ "Vest to Kill". VideoGames: The Ultimate Gaming Magazine (65 ed.). United States. June 1994. p. 90. Retrieved 29 July 2024 – via Archive.org.
- ^ "Tips für Sammler und solche, die es werden wollen". Video Games (1999-03 ed.). Germany. March 1999. p. 37. Retrieved 29 July 2024 – via Archive.org.
- ^ "Periféricos tan imposibles como increíbles". HobbyConsolas. Spain. 2016. pp. 295–226. Retrieved 28 July 2024 – via Archive.org.