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Steam Frame - Wikipedia
From Wikipedia, the free encyclopedia
Upcoming virtual reality headset
Steam Frame
Promotional material of the Steam Frame
Codename"Deckard"
DeveloperValve Corporation
TypeVirtual reality headset
ReleasedEarly 2026
Introductory priceTBA
MediaDigital distribution
Operating systemSteamOS
System on a chipQualcomm Snapdragon 8 Gen 3
CPUARM64
Memory16 GB unified LPDDR5X RAM
Storage
  • 256 GB UFS
  • 1 TB UFS
Removable storagemicroSD card slot
DisplayDual 2160 × 2160 LCD (per eye), 72–144 Hz (144 Hz experimental)
SoundDual speaker drivers per ear, dual-microphone array
Connectivity
  • Wi-Fi 7 (2 × 2, dual radios for 5 GHz and 6 GHz)
  • Included wireless adapter (Wi-Fi 6E, 6 GHz, low-latency PC link)
  • Bluetooth 5.3
  • USB-C 2.0 (rear, charging + data)
Power
  • 21.6 Wh rechargeable lithium-ion battery
  • Charges over USB-C (45 W)
Online servicesSteam
Dimensions175 mm × 95 mm × 110 mm (6.9 in × 3.7 in × 4.3 in) (core module + facial interface)
Weight
  • 440 g (core module + headstrap)
  • 185 g (core module)
PredecessorValve Index
Websitestore.steampowered.com/sale/steamframe

Steam Frame is an upcoming virtual reality headset developed by Valve Corporation. Announced in November 2025 as part of a new lineup of Valve-produced hardware, and replacing the Valve Index, it is expected to be released in 2026.

The Frame is a standalone headset utilizing inside-out tracking, competing primarily with similar Android-based headsets such as Meta Quest. It can run software (including both VR and non-VR games) natively via its Linux-based SteamOS operating system, leveraging the existing Proton compatibility layer for Microsoft Windows software, as well as additional compatibility layers for Android apps (primarily for running software targeting similar standalone headsets), and running x86-64 code on its ARM-based CPU. It can also stream software wirelessly from a personal computer using Steam Link.

Specifications

[edit]

Hardware

[edit]

The Steam Frame has a visor-like design; Valve stated that the base unit had a weight of 185 grams (0.408 lb), and 440 grams (0.97 lb) when the default facial interface, battery, and strap is installed. It uses LCD displays viewed through pancake lenses, with a per-eye resolution of 2160×2160, and support for refresh rates of 72, 80, 90, 120 and 144 Hz, and physical interpupillary distance adjustment via a knob.[1][2][3] It will support eye tracking, which can be used for foveated rendering.[4]

The Frame will use a Qualcomm Snapdragon 8 Gen 3 system-on-chip with 16 GB of LPDDR5X memory, and be sold in models with 256 GB and 1 TB of internal storage. Additional storage space is available through a microSD card slot; memory cards can be shared between other SteamOS devices such as Steam Deck and the second-generation Steam Machine.[2][3]

Wi-Fi connectivity will be implemented with multiple Wi-Fi 7 radios in order to split internet and VR streaming traffic across 5GHz and 6GHz bands respectively. A Wi-Fi 6E USB adapter will be bundled with the Frame to provide a dedicated 6GHz connection between a PC and the headset, bypassing local area networks to reduce latency and congestion. Use of the adapter is optional, and users will be able to stream over existing local Wi-Fi networks.[1][2][3]

The front of the headset contains four monochrome passthrough cameras and infrared emitters for inside-out tracking using simultaneous localization and mapping (SLAM). Its motion controllers are similar in design to the Touch Plus controllers used by the Meta Quest 3, but with a button layout similar to standard gamepads for improved compatibility with non-VR games, including a D-pad on the left controller and four face buttons on the right. The analog sticks will use tunneling magnetoresistance, making them less susceptible to stick drift.[3]

Valve will release CAD files and specifications to allow for the development of third-party accessories and attachments. The device includes an expansion port with a lane of PCI Express gen 4 connectivity and a MIPI camera interface; Valve suggested that the port could be used for accessories such as face tracking, depth sensors, and color passthrough cameras.[3]

Software

[edit]

The Frame will run a version of Valve's Arch Linux-based SteamOS, supporting both VR and non-VR games from Steam. It will include various compatibility layers for OS and processor support, including Proton for Microsoft Windows games, FEX-Emu for emulating x86 software on ARM, and Lepton (a fork of Waydroid)[5] as an Android Open Source Project (AOSP)-based runtime environment with sideloading support. Lepton is intended primarily for games targeting standalone headsets such as Meta Quest, and the Steam store will also add support for publishing APK files.[6][3] Similarly to Steam Deck, the Steam storefront will mark games tested for compatibility with the headset as being "Steam Frame Verified".[3]

VR software can also be wirelessly streamed to the Frame from a gaming PC using Steam Link, with Valve emphasizing this functionality by promoting the device as a "streaming-first" headset.[1][2][3] Streaming will leverage an encoding technique Valve refers to as "foveated streaming", a variation of foveated rendering where eye tracking data is used to selectively increase the bitrate of the stream based on where the user is looking. Unlike foveated rendering, this technique is applied at the encoder level and does not require a game to be specifically coded to support it.[3][4]

History

[edit]

In 2021, Ars Technica reported from internal sources that Valve had multiple prototypes for a new VR headset in development, including a PC-based headset that would directly succeed the Valve Index, as well as a standalone headset similar to Oculus Quest.[7] Over the course of the year, updates to the SteamVR runtimes began to add references to a device codenamed "Deckard", as well as functionality of relevance to standalone VR headsets. These changes were especially apparent on the ARM Linux builds of SteamVR.[7] In September 2024, it was reported via data from SteamDB that Valve had been testing games on an AArch64 platform using FEX and Waydroid runtimes, including VR titles.[8]

In September 2025, it was reported that Valve had filed for trademarks on the name "Steam Frame" for use on video game hardware.[9] On November 12, 2025, Valve officially announced Steam Frame as part of a new wave of hardware products, including the second-generation Steam Machine.[10] It is expected to be released in 2026. Pricing details were not announced, but Valve stated that it expected Steam Frame to be cheaper than the Index.[2] In February 2026, Valve stated that the announcement of the final release date and pricing for Steam Frame and Steam Machine had been delayed due to the global memory supply shortage, and that prices would be higher than anticipated. Valve still expected to release the devices in the first half of 2026.[11]

SteamOS developer Pierre-Loup Griffais believed that the device's use of ARM processors was a first step by Valve towards other devices utilizing them, including future handhelds.[6]

See also

[edit]
  • List of virtual reality headsets

References

[edit]
  1. ^ a b c Ridley, Jacob (2025-11-12). "After trying Valve's new VR headset, I'm ready to ditch cables for good". PC Gamer. Retrieved 2025-11-12.
  2. ^ a b c d e Heaney, David (2025-11-12). "Valve Officially Announces Steam Frame, A "Streaming-First" Standalone VR Headset". UploadVR. Retrieved 2025-11-12.
  3. ^ a b c d e f g h i Hamilton, Ian; Heaney, David (2025-11-12). "Steam Frame Hands-On: UploadVR's Impressions Of Valve's New Headset". UploadVR. Retrieved 2025-11-12.
  4. ^ a b Ridley, Jacob (2025-11-12). "I tried to trick the Steam Frame's clever eye tracking and failed, miserably". PC Gamer. Retrieved 2025-11-14.
  5. ^ "Valve's version of Android on Linux (based on Waydroid) is now called Lepton". GamingOnLinux. 2025-12-02. Retrieved 2025-12-04.
  6. ^ a b Hollister, Sean (2025-11-12). "Valve is welcoming Android games into Steam". The Verge. Retrieved 2025-11-13.
  7. ^ a b Machkovech, Sam (2021-09-28). "A new "standalone" Valve VR headset teased by deep SteamVR file dive". Ars Technica. Retrieved 2025-11-12.
  8. ^ "Valve appear to be testing ARM64 and Android support for Steam on Linux". GamingOnLinux. 2024-09-22. Retrieved 2025-12-04.
  9. ^ Williams, Hayley (September 4, 2025). "Valve Trademarks "Steam Frame" Amidst Rumors Of A Steam OS Console". GameSpot. Retrieved 2025-11-12.
  10. ^ Ridley, Jacob (2025-11-12). "The Steam Frame is here: 'a new way to play your entire Steam library'". PC Gamer. Retrieved 2025-11-12.
  11. ^ Robinson, Andy (2026-02-04). "Valve confirms Steam Machine price and release details have been delayed by exploding component prices". VGC. Retrieved 2026-02-05.
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