Epstein Files Full PDF

CLICK HERE
Technopedia Center
PMB University Brochure
Faculty of Engineering and Computer Science
S1 Informatics S1 Information Systems S1 Information Technology S1 Computer Engineering S1 Electrical Engineering S1 Civil Engineering

faculty of Economics and Business
S1 Management S1 Accountancy

Faculty of Letters and Educational Sciences
S1 English literature S1 English language education S1 Mathematics education S1 Sports Education
teknopedia

  • Registerasi
  • Brosur UTI
  • Kip Scholarship Information
  • Performance
Flag Counter
  1. World Encyclopedia
  2. Extended reality - Wikipedia
Extended reality - Wikipedia
From Wikipedia, the free encyclopedia
Combined real-and-virtual environment
Not to be confused with Computer-mediated reality.
icon
You can help expand this article with text translated from the corresponding article in Spanish. (December 2024) Click [show] for important translation instructions.
  • Machine translation, like DeepL or Google Translate, is a useful starting point for translations, but translators must revise errors as necessary and confirm that the translation is accurate, rather than simply copy-pasting machine-translated text into the English Wikipedia.
  • Do not translate text that appears unreliable or low-quality. If possible, verify the text with references provided in the foreign-language article.
  • You must provide copyright attribution in the edit summary accompanying your translation by providing an interlanguage link to the source of your translation. A model attribution edit summary is Content in this edit is translated from the existing Spanish Wikipedia article at [[:es:Realidad extendida]]; see its history for attribution.
  • You may also add the template {{Translated|es|Realidad extendida}} to the talk page.
  • For more guidance, see Wikipedia:Translation.

Types of extended reality
Augmented reality (AR)
Mixed reality (MR)
Virtual reality (VR)
From top to bottom: Augmented reality through a handheld device, augmented reality through a headset, and virtual reality

Extended reality (XR) is both an umbrella term for the various realities like augmented reality (AR), virtual reality (VR), etc., as well as a means to interpolate between them and eXtrapolate (eXtend) beyond them.[1][2][3] See also [4][5] The technology is intended to combine or mirror the physical world with a "digital twin world" able to interact with it,[6][7] giving users an immersive experience by being in a virtual, augmented, intelligent, digital, etc., environment.

The first usage of the term "extended reality" was in reference to the use of technology to extrapolate (extend) beyond typical human perception, e.g. allowing us to see sound waves, radio waves, and otherwise invisible phenomena.[8]

XR is rapidly growing beyond an academic discipline, and is now having real-world impact in medicine,[9][10] architecture,[11] education,[12] industry,[13] and is being applied in a wide range of areas such as entertainment, cinema, marketing, real estate, manufacturing,[14] education, maintenance[15] and remote work.[16] Extended reality has the ability to be used for joint effort in the workplace, training, educational purposes, therapeutic treatments, and data exploration and analysis.

Extended reality works by using visual data acquisition that is either accessed locally or shared and transfers over a network and to the human senses. By enabling real-time responses in a virtual stimulus these devices create customized experiences.

Extended Reality can be applied not only to humans as a subject, but also to technology as a subject, where the subject (whether human or technology) can have its sensory capacity extended by placing it in a closed feedback loop. This form of Extended Intelligence is called veillametrics.[17][18]

In 2018 the BBC launched a research project to capture and document the barriers present in extended reality environments.[19]

The International Institute of MetaNumismatics (INIMEN) studies the applications of extended reality technologies in numismatic research, with a dedicated department.[20]

See also

[edit]
  • Computer-mediated reality – Ability to manipulate one's perception of reality through the use of a computer
  • Head-mounted display – Type of display device
  • Immersion (virtual reality) – Perception of being physically present in a non-physical world
  • Metaverse – Collective three-dimensional virtual shared space
  • OpenXR – Standard for access to virtual reality and augmented reality platforms and devices
  • Reality–virtuality continuum – Mixed reality and virtual relatity
  • Smartglasses – Wearable computer glasses
  • Spatial computing – Computing paradigm emphasizing 3D spatial interaction with technology
  • Wearable computer – Small computing device worn on the body
  • WebXR – Experimental JavaScript API for augmented/virtual reality devices

References

[edit]
  1. ^ Wearable Artificial Intelligence and Spatial Extended Reality for Humanity and Earth, IEEE Consumer Electronics Magazine, Pages 4-8, 2162-2248 © 2025 IEEE. IEEE Consumer Electronics Magazine, Published by the IEEE Consumer Technology Society, Free open-access link: https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=11274497
  2. ^ Uğurluer, Simge, and Mert Seven. "A bibliometric analysis of extended reality research trends in communication studies written in English: Mapping the increasing adoption of extended reality technologies." Connectist: Istanbul University Journal of Communication Sciences 66 (2024): 147-181.
  3. ^ Hoffmann, Peter. "The Merging of Worlds and… of Immersion." Next Generation Internet: The Merging of Reality and Virtuality in the Metaverse. Wiesbaden: Springer Fachmedien Wiesbaden, 2025. 25-77.
  4. ^ Vohra, Manisha, ed. (2025). Introduction to Extended Reality (XR) Technologies. John Wiley & Sons.
  5. ^ Marr, Bernard (2021). Extended reality in practice: 100+ amazing ways virtual, augmented and mixed reality are changing business and society. John Wiley & Sons.
  6. ^ Tu, Xinyi (2023). "TwinXR: Method for using digital twin descriptions in industrial eXtended reality applications". Frontiers in Virtual Reality. 4 1019080. doi:10.3389/frvir.2023.1019080. ISSN 2673-4192.
  7. ^ Casini, Marco (2022). "Extended Reality for Smart Building Operation and Maintenance: A Review". Energies. 15 (10): 3785. doi:10.3390/en15103785. hdl:11573/1637935. ISSN 1996-1073.
  8. ^ Mann, Steve, and Charles Wyckoff. "Extended reality." Cambridge, Massachusetts: Massachusetts Institute of Technology (1991): 4-405.
  9. ^ Andrews, Christopher, Michael K. Southworth, Jennifer NA Silva, and Jonathan R. Silva. "Extended reality in medical practice." Current treatment options in cardiovascular medicine 21 (2019): 1-12.
  10. ^ Morimoto, Tadatsugu, Takaomi Kobayashi, Hirohito Hirata, Koji Otani, Maki Sugimoto, Masatsugu Tsukamoto, Tomohito Yoshihara, Masaya Ueno, and Masaaki Mawatari. "XR (extended reality: virtual reality, augmented reality, mixed reality) technology in spine medicine: status quo and quo vadis." Journal of Clinical Medicine 11, no. 2 (2022): 470.
  11. ^ Trindade, Nuno Verdelho, Alfredo Ferreira, João Madeiras Pereira, and Sérgio Oliveira. "Extended reality in AEC." Automation in Construction 154 (2023): 105018.
  12. ^ Alnagrat, Ahmed, Rizalafande Che Ismail, Syed Zulkarnain Syed Idrus, and Rawad Mansour Abdulhafith Alfaqi. "A review of extended reality (XR) technologies in the future of human education: Current trend and future opportunity." Journal of Human Centered Technology 1, no. 2 (2022): 81-96.
  13. ^ Vasarainen, Minna, Sami Paavola, and Liubov Vetoshkina. "A systematic literature review on extended reality..." Internationa Journal of Virtual Reality 21, no. 2 (2021): 1-28.
  14. ^ Doolani, Sanika, Callen Wessels, Varun Kanal, Christos Sevastopoulos, Ashish Jaiswal, Harish Nambiappan, and Fillia Makedon. "A review of extended reality (xr) technologies for manufacturing training." Technologies 8, no. 4 (2020): 77.
  15. ^ Coupry, Corentin (2021). "BIM-Based Digital Twin and XR Devices to Improve Maintenance Procedures in Smart Buildings: A Literature Review". Applied Sciences. 11 (15): 6810. doi:10.3390/app11156810. ISSN 2076-3417.
  16. ^ Chuah, Stephanie Hui-Wen (2018). "Why and Who Will Adopt Extended Reality Technology? Literature Review, Synthesis, and Future Research Agenda". SSRN 3300469.
  17. ^ Janzen, R. et al. (2018, August). “Painting with the eyes”: Sensory perception flux time-integrated on the physical world. In 2018 IEEE Games, Entertainment, Media Conference (GEM) (pp. 239-245). IEEE.
  18. ^ Janzen, Ryan Edward. Extended intelligence and mediated reality veillametrics in the space, time, frequency, and amplitude domains. University of Toronto (Canada), 2019.
  19. ^ "XR Barriers Research - Accessibility for Products - BBC". www.bbc.co.uk. Retrieved January 31, 2025.
  20. ^ International Institute of MetaNumismatics, INIMEN Report 1 (2019-2024)

Sources

[edit]
  • Vinod Baya; Erik Sherman. "The road ahead for augmented reality". pwc.
  • Pereira, Fernando. "Deep Learning-Based Extended Reality: Making Humans and Machines Speak the Same Visual Language." In Proceedings of the 1st Workshop on Interactive eXtended Reality, 1–2. IXR ’22. New York, NY, USA: Association for Computing Machinery, 2022. https://doi.org/10.1145/3552483.3555366.
  • United States Government Accountability Office. Extended Reality Technologies. Science & Tech Spotlight. Washington, D.C: GAO, Science, Technology Assessment, and Analytics, 2022.
  • Boel, Carl, Kim Dekeyser, Fien Depaepe, Luis Quintero, Tom van Daele, and Brenda Wiederhold. Extended Reality: Opportunities, Success Stories and Challenges (Health, Education) : Executive Summary. Luxembourg: Publications Office, 2023. https://op.europa.eu/publication/manifestation_identifier/PUB_KK0722997ENN.
  • Sayler, Kelley M. "Military Applications of Extended Reality." IF 12010. Washington, D.C: Congressional Research Service, 2022.
  • v
  • t
  • e
Extended reality (XR)
  • From least to most virtual: Augmented reality (AR)
  • Mixed reality (MR)
  • Virtual reality (VR)
    • Virtuality
Concepts
Main
  • Cinematic virtual reality
  • Computer-mediated reality
  • Immersion
  • Metaverse
    • Avatar
  • Projection augmented model
  • "Room-scale"
  • Six degrees of freedom (6DoF)
  • Spatial computing
  • Telepresence
  • Virtual reality applications
  • Virtual reality sickness
  • Virtual world
Other
  • Camera filter
  • Quantified self
  • Screen-door effect
  • Simulation hypothesis
  • Transhumanism
  • Vergence-accommodation conflict
  • VTuber
Technologies
Display
  • EyeTap
  • Head-mounted display
    • optical
  • Head-up display
  • Pancake lens
  • Smartglasses
  • Virtual reality headset
    • list
  • Virtual retinal display
3D interaction
  • Brain–computer interface
  • Eye tracking
  • Facial motion capture
  • Finger/hand tracking
  • Pose tracking
  • Simultaneous localization and mapping
Software
  • Asynchronous reprojection
  • Foveated rendering
  • Image-based modeling and rendering
  • Spatial audio
Photography
  • 360-degree video
  • Free viewpoint television
  • Omnidirectional camera
  • VR photography
Other
  • Haptic suit
  • Omnidirectional treadmill
  • Wearable computer
Peripherals
  • Cyberith Virtualizer
  • Leap Motion
  • Oculus Touch
  • PlayStation Move
  • Razer Hydra
  • Virtuix Omni
  • Wired glove
  • Wizdish ROVR
Companies
  • Apple Inc.
  • Brilliant Labs
  • ByteDance
  • Collabora
  • Google
  • HTC
  • Khronos Group
  • Liquid Image
  • Magic Leap
  • Meta Platforms
    • Reality Labs
  • Microsoft
  • Niantic, Inc.
  • Niantic Spatial
  • Pimax
  • Rokoko
  • Samsung Electronics
  • Valve Corporation
  • Varjo
  • Vuzix
Devices
Current
  • Apple Vision Pro
  • Bigscreen Beyond
  • Golden-i headsets
  • HTC Vive
  • Magic Leap
  • Meta Quest 3
    • 3S
  • Open Source Virtual Reality
  • PICO 4 Ultra
  • Pimax
  • PlayStation VR2
  • Samsung Galaxy XR
  • Vuzix
Former
  • AntVR
  • castAR
  • EyePhone
  • Google Cardboard
  • Google Daydream
  • Google Glass
  • Meta Quest Pro
  • Microsoft HoloLens
    • 2
  • Oculus Go
  • Oculus Quest
  • Oculus/Meta Quest 2
  • Oculus Rift
    • CV1
    • S
  • PICO 4
  • PlayStation VR
  • Samsung Gear VR
  • Sensorama
  • SixthSense
  • The Sword of Damocles
  • VFX1 Headgear
  • Virtual Boy
  • Virtual fixture
  • Virtuality
  • VR-1
  • Valve Index
Unreleased
  • Project Iris
  • Sega VR
Upcoming
  • Steam Frame
Software
General
  • Interactive art
    • Virtual graffiti
  • Metaverse
  • Pervasive game
  • Software related to augmented reality
  • Virtual reality game
Operating systems and
desktop environments
  • Android XR
  • Meta Horizon OS
    • version history
  • visionOS
  • Windows Mixed Reality
  • SteamOS
Development tools and
game engines
  • A-Frame
  • ARCore
  • ARKit
  • ARToolKit
  • Godot Engine
  • Jetpack Compose XR
  • Meta Spatial SDK
  • OpenVR
  • OpenXR
  • RealityKit
  • S&box
  • Source 2
  • TabletopKit
  • Unity
  • Universal Scene Description
  • Unreal Engine
  • Vuforia Augmented Reality SDK
  • WebXR
Games
  • List of HTC Vive games
  • List of Meta Quest games
  • List of Oculus Rift games
  • List of PlayStation VR games
    • VR2
Communities and
social networks
  • AltspaceVR
  • FaceTime for visionOS
  • Horizon Worlds
  • NeosVR
  • Rec Room
  • Resonite
  • Sansar
  • Sensorium
  • Sinespace
  • VRChat
  • VTime XR
  • Portals
    • Technology
  • Category
    • Augmented reality
    • Mixed reality
    • Virtual reality
    • Metaverse
    • Spatial computing
  • Commons
    • Augmented reality
    • Mixed reality
    • Virtual reality
    • Metaverse
Links to articles related to extended reality
  • v
  • t
  • e
Emerging technologies
Fields
Information and
communications
  • Ambient intelligence
    • Internet of things
  • Artificial intelligence
    • Applications of artificial intelligence
    • Machine translation
    • Machine vision
    • Mobile translation
    • Progress in artificial intelligence
    • Semantic Web
    • Speech recognition
  • Atomtronics
  • Carbon nanotube field-effect transistor
  • Cybermethodology
  • Augmented reality
  • Fourth-generation optical discs
    • 3D optical data storage
    • Holographic data storage
  • GPGPU
  • Memory
    • CBRAM
    • ECRAM
    • FRAM
    • Millipede
    • MRAM
    • NRAM
    • PRAM
    • Racetrack memory
    • RRAM
    • SONOS
    • UltraRAM
  • Optical computing
  • RFID
    • Chipless RFID
  • Software-defined radio
  • Three-dimensional integrated circuit
Topics
  • Automation
  • Collingridge dilemma
  • Differential technological development
  • Disruptive innovation
  • Ephemeralization
  • Ethics
    • AI
    • Bioethics
    • Cyberethics
    • Neuroethics
    • Robot ethics
  • Exploratory engineering
  • Proactionary principle
  • Technological change
    • Technological unemployment
  • Technological convergence
  • Technological evolution
  • Technological paradigm
  • Technology forecasting
    • Accelerating change
    • Future-oriented technology analysis
    • Horizon scanning
    • Moore's law
    • Technological singularity
    • Technology scouting
  • Technology in science fiction
  • Technology readiness level
  • Technology roadmap
  • Transhumanism
  • List
  • v
  • t
  • e
Ambient intelligence
Concepts
  • Ambient IoT
  • Context awareness
  • Device ecology
  • Spatial computing
  • Internet of things
  • Object hyperlinking
  • Profiling
  • Spime
  • Ubiquitous computing
  • Web of Things
  • Wireless sensor networks
Technologies
  • 6LoWPAN
  • ANT+
  • DASH7
  • IEEE 802.15.4
  • Internet 0
  • Machine to machine
  • Radio-frequency identification
  • Smartdust
  • XBee
Platforms
  • Arduino
  • Contiki
  • Gadgeteer
  • ioBridge
  • Netduino
  • Raspberry Pi
  • TinyOS
  • Wiring
  • Xively
  • NodeMCU
Applications
  • Ambient device
  • CeNSE
  • Connected car
  • Home automation
  • HomeOS
  • Internet refrigerator
  • Nabaztag
  • Smart city
  • Smart TV
  • Smarter Planet
Pioneers
  • Kevin Ashton
  • Gaetano Borriello
  • Adam Dunkels
  • Stefano Marzano
  • Don Norman
  • Roel Pieper
  • Josef Preishuber-Pflügl
  • John Seely Brown
  • Bruce Sterling
  • Mark Weiser
Other
  • Ambient Devices
  • AmbieSense
  • Ebbits project
  • IPSO Alliance
  • v
  • t
  • e
Computer science
Note: This template roughly follows the 2012 ACM Computing Classification System.
Hardware
  • Printed circuit board
  • Peripheral
  • Integrated circuit
  • Very-large-scale integration
  • System on a chip (SoC)
  • Energy consumption (green computing)
  • Electronic design automation
  • Hardware acceleration
  • Processor
  • Size / Form
Computer systems organization
  • Computer architecture
  • Computational complexity
  • Dependability
  • Embedded system
  • Real-time computing
  • Cyber-physical system
  • Fault tolerance
  • Wireless sensor network
Networks
  • Network architecture
  • Network protocol
  • Network components
  • Network scheduler
  • Network performance evaluation
  • Network service
Software organization
  • Interpreter
  • Middleware
  • Virtual machine
  • Operating system
  • Software quality
Software notations and tools
  • Programming paradigm
  • Programming language
  • Compiler
  • Domain-specific language
  • Modeling language
  • Software framework
  • Integrated development environment
  • Software configuration management
  • Software library
  • Software repository
Software development
  • Control flow
  • Software development process
  • Requirements analysis
  • Software design
  • Software construction
  • Software deployment
  • Software engineering
  • Software maintenance
  • Programming team
  • Open-source model
Theory of computation
  • Model of computation
    • Stochastic
  • Formal language
  • Automata theory
  • Computability theory
  • Computational complexity theory
  • Logic
  • Semantics
Algorithms
  • Algorithm design
  • Analysis of algorithms
  • Algorithmic efficiency
  • Randomized algorithm
  • Computational geometry
Mathematics of computing
  • Discrete mathematics
  • Probability
  • Statistics
  • Mathematical software
  • Information theory
  • Mathematical analysis
  • Numerical analysis
  • Theoretical computer science
    • Computational problem
Information systems
  • Database management system
  • Information storage systems
  • Enterprise information system
  • Social information systems
  • Geographic information system
  • Decision support system
  • Process control system
  • Multimedia information system
  • Data mining
  • Digital library
  • Computing platform
  • Digital marketing
  • World Wide Web
  • Information retrieval
Security
  • Cryptography
  • Formal methods
  • Security hacker
  • Security services
  • Intrusion detection system
  • Hardware security
  • Network security
  • Information security
  • Application security
Human-centered computing
  • Interaction design
  • Augmented reality
  • Virtual reality
  • Social computing
  • Ubiquitous computing
  • Visualization
  • Accessibility
  • Human–computer interaction
  • Mobile computing
Concurrency
  • Concurrent computing
  • Parallel computing
  • Distributed computing
  • Multithreading
  • Multiprocessing
Artificial intelligence
  • Computational intelligence
  • Natural language processing
  • Knowledge representation and reasoning
  • Computer vision
  • Automated planning and scheduling
  • Search methodology
  • Control method
  • Philosophy of artificial intelligence
  • Distributed artificial intelligence
Machine learning
  • Supervised learning
  • Unsupervised learning
  • Reinforcement learning
  • Multi-task learning
  • Cross-validation
Graphics
  • Animation
  • Rendering
  • Photograph manipulation
  • Graphics processing unit
  • Image compression
  • Solid modeling
Applied computing
  • Quantum computing
  • E-commerce
  • Enterprise software
  • Computational mathematics
  • Computational physics
  • Computational chemistry
  • Computational biology
  • Computational social science
  • Computational engineering
  • Differentiable computing
  • Computational healthcare
  • Digital art
  • Electronic publishing
  • Cyberwarfare
  • Electronic voting
  • Video games
  • Word processing
  • Operations research
  • Educational technology
  • Document management
Specialized Platform Development
  • Thermodynamic computing
  • Category
  • Outline
  • Glossaries
Retrieved from "https://teknopedia.ac.id/w/index.php?title=Extended_reality&oldid=1333644434"
Categories:
  • Extended reality
  • User interface techniques
  • Wearable computers
  • Wearable devices
  • Subfields of computer science
  • Science fiction themes
Hidden categories:
  • Articles with short description
  • Short description is different from Wikidata
  • Science and technology articles needing translation from Spanish Wikipedia
  • Use mdy dates from October 2023

  • indonesia
  • Polski
  • العربية
  • Deutsch
  • English
  • Español
  • Français
  • Italiano
  • مصرى
  • Nederlands
  • 日本語
  • Português
  • Sinugboanong Binisaya
  • Svenska
  • Українська
  • Tiếng Việt
  • Winaray
  • 中文
  • Русский
Sunting pranala
url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url url
Pusat Layanan

UNIVERSITAS TEKNOKRAT INDONESIA | ASEAN's Best Private University
Jl. ZA. Pagar Alam No.9 -11, Labuhan Ratu, Kec. Kedaton, Kota Bandar Lampung, Lampung 35132
Phone: (0721) 702022
Email: pmb@teknokrat.ac.id